I was first introduced to Twine games only last year, when I sat down to review Merritt Kopas’s Consensual Torture Simulator. While this is that review, I’ve also in the long time between playing that game and getting a chance to write this come upon several other games in the fairly specific genre of kinky interactive fiction. Interactive fiction games, generally written using a platform called Twine, fall into a niche that seems to appeal especially to queer audiences and others exploring “alternative” modes of sexuality through writing games. This is a genre that plenty of us nerdy queers are hungry for, but it takes a moment to get used to the conventions of Twine and understand what you’re doing, exactly, when you play a Twine game.
On the plus side, Twine games are typically under $5 and easy to play on any computer. They’re also (or at least seem, from a consumer point-of-view) fairly simple to create in a technical sense, which makes them accessible to those looking to tell a story outside the mainstream without a ton of resources to do so. If you’re looking for more on Twine in general, Kopas has curated a book on the subject, Videogames for Humans. The basic idea, though, is that the game itself is a series of screens with text, hyperlinks, and sometimes images. Like a choose your own adventure novel, you follow the often-branching path the author has created for you by clicking on the links and seeing where the creator’s imagination takes you. Here, I’m particularly interested in how game creators are helping their readers to engage with kink through the medium.
[talk of NSFW content behind the cut]